Delivered a $100M AAA live-service title to Early Access across three platforms; directly managed 50+ cross-disciplinary team members and multiple outsourcing vendors within a 400-person production org
Directed a multiplayer co-op title from blank page to five-platform release; full lifecycle: estimating, team ramp-up, budget allocation, partner and vendor coordination, platform certification
Led a team of 8 producers across 10 concurrent projects; contributed to studio-wide people processes including performance assessments, salary reviews, and seniority frameworks spanning producers and discipline leads
Designed production tooling from scratch: a weighted bug scoring system in Jira via ScriptRunner, and a strategic planning tool that improved operational output by 100%+ across the studio